The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
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Fast forward a year: they get a new phone and set up the messaging app. They aren’t prompted to use a passkey because one no longer exists in their credential manager. Instead, they use phone number verification to recover their account. They are then guided through the “restore backup” flow and prompted for their passkey.